/*
 * To change this template, choose Tools | Templates
 * and open the template in the editor.
 */
package interfaz;

import javax.swing.JButton;

/**
 *
 * @author julio
 */
public class PGameOver extends javax.swing.JPanel {

    /**
     * Creates new form PGameOver
     */
    public PGameOver() {
        initComponents();
    }

    public JButton getBtMenu() {
        return btMenu;
    }

    public JButton getBtReintentar() {
        return btReintentar;
    }

    /**
     * This method is called from within the constructor to initialize the form.
     * WARNING: Do NOT modify this code. The content of this method is always
     * regenerated by the Form Editor.
     */
    @SuppressWarnings("unchecked")
    // <editor-fold defaultstate="collapsed" desc="Generated Code">//GEN-BEGIN:initComponents
    private void initComponents() {

        jLabel1 = new javax.swing.JLabel();
        btReintentar = new javax.swing.JButton();
        btMenu = new javax.swing.JButton();

        setLayout(null);

        jLabel1.setFont(new java.awt.Font("Lucida Grande", 0, 70)); // NOI18N
        jLabel1.setText("GAME OVER");
        add(jLabel1);
        jLabel1.setBounds(168, 122, 401, 83);

        btReintentar.setText("Reintentar");
        add(btReintentar);
        btReintentar.setBounds(149, 371, 108, 29);

        btMenu.setText("Menu Principal");
        add(btMenu);
        btMenu.setBounds(459, 371, 136, 29);
    }// </editor-fold>//GEN-END:initComponents
    // Variables declaration - do not modify//GEN-BEGIN:variables
    private javax.swing.JButton btMenu;
    private javax.swing.JButton btReintentar;
    private javax.swing.JLabel jLabel1;
    // End of variables declaration//GEN-END:variables
}
